SPOILERS for ME3
The endings for ME3 are unimaginably awful. They retroactively sour the whole franchise.
They are bad, stupid, and nonsensical.
BUT the series can be salvaged. All they need to do is release a DLC with more endings, good endings. They don't need to ditch the ones they have, just add some more satisfying ones.
Only 3 things are needed to make this okay.
1. Shepard lives/if their LI lived they are together at the end.
2. The Mass Relays are intact. Nobody is stranded years from home.
3. The Reapers are destroyed/sent away for XK years.
I play games to escape reality. To live a life that I could never experience here, to do things I could never do, to accomplish things I could never achieve. I do not play games to watch a character I have poured hours into playing and tons of emotional investment into fail and die. This will not stand.
If you agree please visit these groups/polls/etc and let your voice be heard.
[link][link][link][link]Basic image found through Google.
EDIT: If you want to use this image for any reason in support of our cause feel free. Credit would be nice but I care more about spreading the word.
EDIT 2: Due to how much attention this is getting when I try to respond to all the comments AND thank people for faving, I end up getting frozen for a while for "spamming". So I'm sorry that for the moment I cannot thank you all for faving, but I do really appreciate it! Hold The Line!
That ending is the only reason I won't beat ME3.
I don't want to see my Shepard die.. She's died/almost died enough throughout the entire series.
There's should be something similiar to ME2's ending. You either do the work to get a good ending where everyone lives, or you don't do enough and get an okay ending or you don't do much at all and you get a bad ending.
I do enjoy ME3 but this ending ruins the game for me... Just doesn't make sense.
I won't rant on, but I totally agree with you.
Anything to shed some light on this mystery would be greatly appreciated.
The predominant one being that you don't get a satisfying ending actually showing that you won, Shepard only gets a breath. That's not enough for me or a lot of other people. We want to see Shep and his/her friends together at the end. We don't want our crew marooned on some planet who knows where.
Second, why is the Normandy marooned somewhere that is NOT earth? Why were they fleeing the battle? They'd obviously already hit the Relay and jumped, because the only habitable planet in the Sol system is Earth, and that's not where they are. Why did they abandon Shepard?
Third, the Mass Relays are destroyed. Bioware has since said they are not, but that's either ret-conning or the result of extremely poor cutting/editing on their part in the first place. The Mass Relays appear to explode, which at best just leaves everyone stranded, at worse blows up whole systems(In Arrival it was shown that the destruction of a mass relay results in a huge shock wave capable of destroying planets). So in the current ending the state of the galaxy is really pretty bleak if we look at it logically with just the information presented in the game.
Fourth, the Star Child. Where the heck did this plot device come from? It completely goes against the mechanics and tone of the established universe. Why? No real explanation about this thing are given.
Directly related, why does Shepard just accept the three options given? S/he doesn't question or argue at all.
Shepard doesn't insist that no, there must be some way to destroy the Reapers without destroying all synthetic life? We don't get to question at all. After 2.99 games of control we're told "do this" and just do it. For me(and others lol) that completely derails Shepard as a character. I would find it more in character for my Shepard to shoot herself in refusal to make such choices and let the galaxy take it's chance against the Reapers the old fashioned way.
Oh, and don't get me started on Synthesis. That came out of nowhere, is not explained at all, and is frankly morally abhorrent imo. You basically kill everyone without complaining. "Changing" them into "something else"(unspecified what synthesis would actually do), is killing them imo.
Phew. Rant. I hope that answered some of your questions. If you liked the endings that's good, you got an enjoyable experience. For us though, it was not satisfying. We want something that is clear, potentially happy/at least hopeful, and something which doesn't go against the established themes of the series; hope, beating the odds, and choice.
Thanks for answer, btw. It definitely makes more sense than anything else I've read.
But don't give up hope. Remember, the ending to Fallout 3 sucked bad until they caught enough flak to make Broken Steel, and then it turned out pretty good.